A unique collection of NFTs will help in the fight against the consequences of a stroke – how a resident of Tomsk has created a revolutionary project in the field of rehabilitative medicine
June 14 2022 - 7:18AM
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Oftentimes, ideas that can change the lives of many people come as
a result of tragic events. As is the case with a developer from
Tomsk, named Nikolai Muravyov. The young man experienced an
instance of severe trauma, which not only didn’t break his spirit
but also helped him find a way to help many people who face
mobility-related problems. Nikolay Muravyov explained to our
editorial staff how he managed to create a project aimed at
improving rehabilitation after strokes. How did the idea of VR GO
come about? Life itself pushed me to bring this idea into reality.
As you may have noticed, I’m in a wheelchair. In 2010, during a
friend’s birthday celebration, I unsuccessfully took a trip on a
slide with a sports ice sled and crashed my back into a group of
trees. As a result – I gained a spinal fracture, three operations,
and a long process of rehabilitation. Due to the injury, I lost the
ability to move my legs. The neurosurgeon advised me to use my
imagination here. I had to imagine that I was moving my legs. At
this point, fans of Quentin Tarantino’s work should recall a
fragment from “Kill Bill”, in which Uma Thurman tries to move his
toes after a long coma, lying in the back seat of a car parked in a
hospital parking lot. These are the tasks that, following the
advice of my doctors, I have been doing for a while now. Indeed,
this is very energy-intensive. In addition, it’s not easy to
remember the movements that you forgot. It was then that I had the
idea of creating VR GO. What is the essence of your startup’s
technology? In VR GO, we use the capabilities of virtual reality to
improve the effectiveness of rehabilitation for people who have
suffered a stroke. Our developments help to make mental
representation more conscious and interesting, due to the gamified
format and anatomically correct transmission of movement. Patients
will be able to control the movements of a digital version of
themselves and, thanks to the high detail of each virtual world,
take them for their own. More than 60 people have tested the
application and each of them left only positive feedback. There
have been cases when relatives of patients who were helped by our
developments immediately offered a large sum of money for such
tools. To create an alternate, digital reality, we use the most
modern VR headsets, as well as non-trivial solutions in the
development of our own application. We strive to make the
technology as accessible as possible to everyone. Who is helping
you with this project? I could not have done this alone. My friend
and experienced businessman Maxim Zhdanov, as well as cyberneticist
Herman Schneider, whom we met at one of the accelerator events,
help me in my work. I assembled the project’s team back in 2017 –
after attending a virtual reality hackathon. We also have a staff
of programmers who are responsible for the technical part of the
development. What are the results of VR GO at the moment and how do
you see the future of the project? We have proven the effectiveness
of our project – this is probably the main achievement. In
addition, we have acquired connections and even received the
support of foreign authorities. For example, we were offered
assistance with the release of the project to the European market.
All these details of the puzzle help to promote the project. We’re
also planning to launch a mobile application. At this stage, VR GO
users will be able to work even through cardboard cutouts– ordinary
Google card glasses in which you can install a smartphone. All you
need is a modern phone and an inexpensive cardboard cutout costing
between $10-20. How did your fascination with Star Wars begin? My
passion for Star Wars goes back a long way. My fascination was
catalyzed at the moment when I realized that my disability pension
was not enough for living. To earn money, I started making bespoke
helmets and costumes from fantasy films. By the way, I’m not
limited to Star Wars. There are also works inspired by other films
in my collection, for example, Iron Man. Today, my hobby has taken
on a digital format and I recently entered the NFT market. My works
are now presented on the OpenSea marketplace. All income from the
sale of NFTs goes to fund the project. Those who wish to help us in
creating tools for the rehabilitation of people with motor problems
– check out my OpenSea page. How does the process move from idea to
implementation? Creating helmets is an extremely painstaking job in
which every detail is important. First, I work out the idea, and
then I look for ways to implement it. In the course of the work, I
can refine the idea or change it until I get something really cool.
An important place in the process is the choice of design. Some
jobs can take from six months to a year and a half, but it’s worth
it. Each helmet is unique. There is no second one exactly like it
in the world. Helmet buyers get an exclusive opportunity to
interact with the Star Wars universe and become a unique part of
it. And so, the idea of the STAR MASTER TROOPER project was born.
Do you ever receive unusual orders? If so, what was the most
unusual object you created? One of the most interesting works has
been the R2–D2 robot made of metal. He moves his head and speaks in
his own language “pilik pili piuu”. We made him for the teaching
staff at the children’s technopark known as “Quantorium”, in which
I actually worked as a laboratory assistant teacher. Our R2-D2 was
at the Street Vision Street Art Festival. After that, we put the
robot into the hands of the person who financed the work. Tell us
about the creation of STAR MASTER TROOPER helmets. What is the main
idea behind the collection? STAR MASTER TROOPER is partly a fantasy
about how stormtroopers might look. At the same time, in the NFT
collection, I also paid tribute to the classic look of the heroes.
By the way, the first helmet in digital and physical form went to
its buyer from Australia before the start of the sales. What are
NFTs and how do they differ from the huge number of images that are
uploaded to OpenSea? The format of non-fungible tokens helps to
confirm the ownership of a unique image through the fixation of
information in the blockchain. At the same time, the NFT market
offers some of the simplest conditions for the sale and purchase of
digital art. All the images that formed the basis of my tokens are
copyrighted; they are presented in a single copy. By the way, all
the NFTs are not just graphics, but real physical helmets captured
on video. This approach allows the buyer to purchase both the
digital and physical forms of the helmet. Do you have plans for
expansion in the NFT market? There are certainly plans to create
new collections. The NFT market is continuing to grow. Analysts
predict that by 2025, the industry for NFTs will reach $80 billion.
Market expansion is also facilitated by the development of many
large companies, including Meta (Facebook). I plan to develop my
NFT initiative in order to use it to scale the VR GO project,
through which we will help people who have lost the ability to
move. What would you say to people who have lost hope for the joy
of movement? I would say from personal experience – the loss of
hope is a path to nowhere. I’ll give you an example. If I had
relaxed in the hospital and not started thinking about alternative
ways to improve my condition, there would not have been a VR GO
project, which has become for many people the hope for a happy
future. Is there an opportunity to contact you to try out your
technology or join in your creativity? Sure. I’m always open to
communication. You can contact me, for example, via Twitter or
Instagram. I like to communicate with people with whom we are
similar energetically.
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