Multiplayer Announces the General Availability of its Collaborative Developer Platform Featuring System Observability
June 25 2024 - 9:15AM
Business Wire
Tracks and Auto-Documents System
Architecture and Data Flows for Distributed Software; Fills a Gap
in the Market
Multiplayer, the collaborative developer platform for
teams who work on distributed software, officially announces its
General Availability. Multiplayer’s new embedded observability
features auto-document data flows and system architecture down to
the component level, including dependencies and APIs. The product
has been available in beta since February 2024.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20240625383448/en/
Multiplayer's new Observability feature
allows users to automatically discover, track and detect drift in
their system architecture, dependences and APIs. (Graphic: Business
Wire)
Conceptualized and built by developers to fill a gap in the
market, Multiplayer is a collaborative tool purpose-built for the
complicated and multi-layered system architectures that underpin
most companies’ operations. Multiplayer replaces clunky and
inefficient legacy diagramming tools and instead, visualizes system
architecture holistically, and in its component parts, with
software specifically built for this purpose.
Its new observability feature set, which is still in beta, uses
OpenTelemetry to capture distributed traces from your system to
auto-document every technical decision and change to your platform.
Instead of vital information sitting in a developer’s head (or
nowhere at all!), Multiplayer centralizes everything into a “single
source of truth” and eliminates the risk of that archive walking
out the door. The platform also streamlines the onboarding process
and provides AI features that act as your distributed system’s
internal expert.
Says CTO and co-founder Thomas Johnson, whose 20-plus years as a
developer informs every product decision, “Documentation is so
important, especially in a distributed system. When changes aren’t
tracked, bad things happen – bad code, redundancy, technical debt,
a lack of cohesion and the risk of losing everything when a key
person walks out the door. We’ve removed the need to manually
create and update documentation so your actual running system can
be your source of truth.”
Says CEO and co-founder Steph Johnson, “Our users fall into two
camps – those who aren't doing any documentation, which has
enormous security risks, and those who are documenting things
manually, which is tedious and a waste of time. With Multiplayer,
teams don’t have to spend any time on documentation. Every change
to the platform is captured and retained.”
Jeremy Battles, CEO of FilingRamp, says he relies on Multiplayer
to service some of the largest insurance carriers in the U.S. “We
build on Multiplayer because clients trust us to get their filings
approved quickly and securely. By auto-documenting our system
architecture with Multiplayer, our developers can focus on
important feature development instead of documentation.”
Users can sign up here for Multiplayer’s Free, Pro or Enterprise
version of the product.
About Multiplayer: Multiplayer is a collaborative
platform that makes it easier for teams to work on distributed
software. Started in 2023 by Steph and Thomas Johnson, Multiplayer
brings all the elements of backend software development into a
single platform so teams can visualize their systems and
auto-document their architecture. Investors included Bowery Capital
with participation from Okapi Venture Capital, Armory Square
Ventures, Alumni Ventures, Mitch Wainer, co-founder of
DigitalOcean, and Edith Harbaugh, founder of LaunchDarkly. To learn
more, visit www.multiplayer.app.
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