NEW YORK, Jan. 6, 2022 /PRNewswire/ -- Technavio expects
the global video game market size to increase by
USD 75.49 billion between 2020 and
2025. The growth momentum in the market is expected to expand at a
CAGR of 8.02% during the forecast period. The report analyzes the
global video game market by platform (mobile devices, consoles, and
computing devices) and geography (APAC, North America, Europe, South
America, and MEA).
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The market is fragmented, and the degree of fragmentation will
accelerate during the forecast period. The rising penetration of
smartphones and improving internet access has been identified as
the major driver supporting the growth of the market. The
availability of low-cost smartphones, especially in the emerging
markets has increased the number of mobile gamers significantly.
Also, the increased availability of affordable internet plans has
given many users the access to online games. These factors are
encouraging vendors in the market to introduce new games to attract
customer interest, which is driving the growth of the market.
However, growing cost of game development is expected to reduce
the growth potential in the market.
Video Game Market 2021-2025: Segmentation
Video Game Market is segmented as below:
- Platform
-
- Mobile Devices
- Consoles
- Computing Devices
- Geography
-
- APAC
- North America
- Europe
- South America
- MEA
By platform, the adoption of video games is high on mobile
devices. The market growth in the segment is faster compared to the
growth in consoles and computing devices segments. The rising
adoption of mobile games and the availability of low-cost,
large-screen mobile devices are driving the growth of the mobile
devices segment.
By geography, APAC is expected to emerge as the major market for
video games during the forecast period. The region currently holds
46% of the global market share and will retain its dominance
through 2025. The growing adoption of online games in
developing countries such as India
and the expansion of business operations by global players are
driving the growth of the video games market in APAC.
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revenue-generating segments, regions, and key countries in the
market.
Video Game Market 2021-2025: Vendor Analysis
We provide a detailed analysis of around 25 vendors operating in
the Video Game Market, including some of the vendors such as
vendors Backed with competitive intelligence and benchmarking, our
research reports on the Video Game Market are designed to provide
entry support, customer profile and M&As as well as
go-to-market strategy support.
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Video Game Market 2021-2025: Key Highlights
- CAGR of the market during the forecast period 2021-2025
- Detailed information on factors that will assist video game
market growth during the next five years
- Estimation of the video game market size and its contribution
to the parent market
- Predictions on upcoming trends and changes in consumer
behavior
- The growth of the video game market
- Analysis of the market's competitive landscape and detailed
information on vendors
- Comprehensive details of factors that will challenge the growth
of video game market vendors
Related Reports:
Gaming Simulators Market by End-user, Component, Type, and
Geography - Forecast and Analysis 2021-2025
Game Development Software Market by Component Placement and
Geography - Forecast and Analysis 2021-2025
Video Game Market
Scope
|
Report
Coverage
|
Details
|
Page
number
|
120
|
Base year
|
2020
|
Forecast
period
|
2021-2025
|
Growth momentum &
CAGR
|
Accelerate at a CAGR
of 8.02%
|
Market growth
2021-2025
|
USD 75.49
billion
|
Market
structure
|
Fragmented
|
YoY growth
(%)
|
6.15
|
Regional
analysis
|
APAC, North America,
Europe, South America, and MEA
|
Performing market
contribution
|
APAC at
46%
|
Key consumer
countries
|
China, US, South
Korea (Republic of Korea), Germany, and Japan
|
Competitive
landscape
|
Leading companies,
competitive strategies, consumer engagement scope
|
Companies
profiled
|
Activision Blizzard
Inc., Electronic Arts Inc., Microsoft Corp., Nintendo Co. Ltd.,
Rovio Entertainment Corp., Sony Group Corp., Take-Two Interactive
Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment, and
Vivendi SE
|
Market
Dynamics
|
Parent market
analysis, Market growth inducers and obstacles, Fast-growing and
slow-growing segment analysis, COVID-19 impact and future consumer
dynamics, market condition analysis for the forecast
period.
|
Customization
purview
|
If our report has not
included the data that you are looking for, you can reach out to
our analysts and get segments customized.
|
About Us
Technavio is a leading global technology research and advisory
company. Their research and analysis focus on emerging market
trends and provides actionable insights to help businesses identify
market opportunities and develop effective strategies to optimize
their market positions. With over 500 specialized analysts,
Technavio's report library consists of more than 17,000 reports and
counting, covering 800 technologies, spanning across 50 countries.
Their client base consists of enterprises of all sizes, including
more than 100 Fortune 500 companies. This growing client base
relies on Technavio's comprehensive coverage, extensive research,
and actionable market insights to identify opportunities in
existing and potential markets and assess their competitive
positions within changing market scenarios.
Contact
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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SOURCE Technavio