Unity Launches Next Level Simulation Technology With Unity Simulation Pro And Unity SystemGraph
November 10 2021 - 8:00AM
Business Wire
Two new products deliver significant
performance gains along with time savings and cost reductions for
powerful simulations
Unity (NYSE: U), the world’s leading platform for creating and
operating real-time 3D (RT3D) content, today announced the launch
of Unity Simulation Pro and Unity SystemGraph, two new products
that advance simulation performance and capabilities forward to
make it simpler, faster and more cost-effective to run powerful
simulations.
Unity Simulation Pro allows developers to unlock the true power
of scalable simulations. It is the only product built from the
ground up to deliver distributed rendering, enabling multiple
graphics processing units (GPUs) to render the same project
simultaneously, either locally or in the private cloud. This
produces faster than real time simulation speeds and empowers
developers to iterate and test more, accelerating their time to
insights at a fraction of current operating costs. Unity Simulation
Pro also offers headless rendering which eliminates the need to
project each image to a screen, resulting in significantly reduced
overhead costs and increased simulation efficiency by up to 50%.
Additionally, Unity Simulation Pro is backed by a dedicated product
team focused on driving ongoing product optimization to achieve
further performance gains.
The Allen Institute of AI and Carnegie Mellon University have
been using Unity Simulation Pro as part of a special trial program
to tackle an Embodied AI problem where they are testing and
training robots to perform navigation and manipulation tasks. With
Unity Simulation Pro, the training process was accelerated from 200
frames per second (fps) using one GPU to more than 5000 fps using
32 GPUs.
“AI2-THOR is a pioneering simulation environment with the most
diverse repository of indoor scenes and while it provides highly
realistic simulations, this high fidelity is computationally
intensive,” said Abhinav Gupta, Associate Professor, Carnegie
Mellon University. “The headless version of AI2-THOR, which is
built on Unity Simulation Pro, enables us to train our models in
large clusters. The experiments that used to take weeks to finish,
can now finish in just a few days.”
“As the need for autonomous systems becomes more prevalent in
our daily lives, we need the ability to mimic the intricacies of
the real world but that’s often challenging because these
simulations are very cutting edge, requiring large environments, a
myriad of sensors and multiple avatars and agents,” said Danny
Lange, Senior Vice President of Artificial Intelligence, Unity.
“Unity Simulation Pro is purpose built for those building cutting
edge simulation applications. With this product we are enabling a
future where we’ll see more developers create and evolve autonomous
systems, across different industries, at a quicker, safer and more
cost-effective rate.”
While Unity Simulation Pro is optimized for running scalable
simulations, Unity SystemGraph is a flexible and easy-to-use
node-based editor designed to simulate intricate mechatronic
systems. It has the ability to emulate any type of robotics system
and photosensors, such as lidar sensors and cameras. Additionally,
through working closely with Velodyne and Ouster, it provides
validated, ready-to-use lidar models right out of the box. With an
intuitive and straightforward framework, Unity SystemGraph makes it
easier to scale from small systems into complex ones. Specifically,
roboticists and engineers can now prototype systems, test and
analyze their behavior, and make optimal design decisions without
requiring access to the actual hardware.
Volvo Cars has been using Unity SystemGraph in beta to perform
high fidelity sensor modeling for their autonomous driving
perception software testing.
“At Volvo Cars, we have been using cutting-edge technologies
from Unity in many areas of our work,” said Joachim de Verdier,
Head of Safe Vehicle Automation, Volvo Cars. “Unity SystemGraph is
a flexible and convenient development tool that fits well into our
simulation work and boosts our software testing."
“The industry-leading capabilities of Unity Simulation Pro and
Unity SystemGraph advances our commitment to enable organizations
to create, deploy and unlock the value of AI,” said Dave Rhodes,
General Manager, Digital Twins, Unity. “With Unity SystemGraph,
engineers can much more easily mimic sensors, cameras and even
physical robots in a complex system. Then they can test and train
these systems at faster than real time rates with Unity Simulation
Pro, achieving optimized performance levels at tremendous cost and
time savings. With both these products we are equipping creators
with the best solutions to tighten their feedback loop, to get to
insights faster and cheaper, and to ultimately drive more
innovation in the world.”
Unity Simulation Pro and Unity SystemGraph will both be
showcased through in-depth sessions at the Unity AI Summit on
November 18, 2021. Registration for the event can be found by
visiting https://unityaisummit2021.splashthat.com/.
For more information on Unity Simulation Pro visit
https://unity.com/products/unity-simulation-pro, or view the demo.
For more information on Unity SystemGraph visit
https://unity.com/unity-systemgraph, or view the demo.
About Unity
Unity (NYSE: U) is the world’s leading platform for creating and
operating real-time 3D (RT3D) content. Creators, ranging from game
developers to artists, architects, automotive designers,
filmmakers, and others, use Unity to make their imaginations come
to life. Unity’s platform provides a comprehensive set of software
solutions to create, run and monetize interactive, real-time 2D and
3D content for mobile phones, tablets, PCs, consoles, and augmented
and virtual reality devices. The company’s 1,800+ person research
and development team keeps Unity at the forefront of development by
working alongside partners to ensure optimized support for the
latest releases and platforms. Apps developed by Unity creators
were downloaded more than five billion times per month in 2020. For
more information, please visit www.unity.com.
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version on businesswire.com: https://www.businesswire.com/news/home/20211110005505/en/
Shirley Chu Unity Communications +1 604-307-7388
shirley.chu@unity3d.com
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