Unity Announces Winners of 2020 Unity for Humanity Grant
March 16 2021 - 01:00PM
Business Wire
Five projects bring to life real societal
issues through immersive, 3D experiences
Unity (NYSE: U), the world’s leading platform for creating and
operating real-time 3D (RT3D) content, today announced the grantees
of the 2020 Unity for Humanity Grant. For the first time, Unity has
selected five grantees: Ahi Kā Rangers, Dot’s Home, Future Aleppo,
Our America, and Samudra. Each winning project is awarded funds
along with mentorship and technical assistance to advance their
Unity experiences. Unity for Humanity is a program within Unity
Social Impact that celebrates and empowers creators who are using
real-time 3D to inspire change.
Unity for Humanity represents the company’s strong belief that
the world is a better place with more creators in it and its
commitment to empowering creators with the resources and guidance
to bring these powerful experiences to life. Each project was
evaluated for its inclusivity and diversity of experiences and
perspectives, measurability of impact goals and calls to action,
creativity of Unity usage and application, and viability of the
production and distribution plan.
The 2020 Unity for Humanity Grantees are:
- Ahi Kā Rangers: An ecological mobile game, led by a
Māori (Indigenous peoples of New Zealand) team, designed to
transform a generation who have lost their connection to the world
around them, into cheerleaders and activists for the planet.
Players nurture and maintain biomes, aid other players, and
participate in live data collection missions, contributing to
scientific research.
- Dot’s Home: A game that sheds light on the injustices
embedded into the U.S. housing system by highlighting the choices
that marginalized communities have had to make when navigating
within the system. Dot’s Home follows a young Black woman in
Detroit living in her grandmother’s beloved home, as she travels
through time to relive key moments in her family’s history where
race, place, and home collide. Dot’s Home is part of the Rise-Home
Stories Project, a collaboration between multimedia storytellers
and social justice advocates from several grassroots organizations
who work at the intersection of housing, land, and racial justice
in the US.
- Future Aleppo: An interactive VR experience that allows
children to rebuild their homes and cities that have been ravaged
by war. The experience is inspired by Mohammed Kteish, who used
fallen debris to construct a model of his city that had been
destroyed by bombings. These images were later converted, using
Unity, into a fully immersive and interactive experience,
preserving the city virtually and offering hope to citizens of
Eastern Aleppo. The creators are now working with other youth from
conflict zones and orphanages, empowering them to architect their
own cities and homes, restoring agency and aiding in processing
their trauma.
- Our America: A virtual reality experience designed to
educate users about being Black in America. The experience
navigates overt and subtle racism through the lens of a simple
commute for a father and son that escalates into a life-or-death
encounter. Modeled after the creators’ personal experiences with
racism, microaggressions, and police brutality, Our America sheds
light on the many patterns of systematic racism and allows users to
begin to understand first-hand the experiences that Black Americans
face daily.
- Samudra: An environmentally focused, hand-illustrated,
2D puzzle game that follows a child's adventure across a polluted
sea. Players encounter underwater creatures to uncover truths about
“surface-dweller” actions causing the polluted deep-sea world.
Uniquely designed without dialogue, Samudra is accessible across
lingual and auditory borders. The creators seek to educate younger
audiences around the globe about pollution and inspire them to take
action and specifically focus on plastic waste, as part of their
collaboration with the Indonesian activist circle to minimize
plastic usage in Indonesia to 70% by 2025.
“For the first time, Unity is naming not one, but five grants to
Unity creators who are using real-time 3D to connect us more deeply
to our global society and help us see the world a bit differently,”
said Jessica Lindl, VP Social Impact, Unity. “It’s my honor to
support all of these changemakers in their storytelling journeys,
inspiring us to make the world a better place.”
Unity For Humanity is a grant program within Unity Social
Impact, a division of Unity, aimed at empowering employees and
creators of all backgrounds to foster a more inclusive, sustainable
world. Unity Social Impact is made up of three pillars, Education
and Economic Opportunity, Sustainability, and Digital Health and
Well-Being. Inclusive Storytelling is the key theme that transcends
all of Unity Social Impact initiatives. The 2021 Unity for Humanity
Grant will open on April 22nd. To learn more, please visit:
https://unity.com/humanity.
About Unity
Unity (NYSE: U) is the world’s leading platform for creating and
operating real-time 3D (RT3D) content. Creators, ranging from game
developers to artists, architects, automotive designers,
filmmakers, and others, use Unity to make their imaginations come
to life. Unity’s platform provides a comprehensive set of software
solutions to create, run and monetize interactive, real-time 2D and
3D content for mobile phones, tablets, PCs, consoles, and augmented
and virtual reality devices. The company’s 1,800+ person research
and development team keeps Unity at the forefront of development by
working alongside partners to ensure optimized support for the
latest releases and platforms. Apps developed by Unity creators
have been downloaded more than five billion times per month in
2020. For more information, please visit www.unity.com.
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Alivia Rasmussen Unity Communications alivia@unity3d.com +1
(650) 218-1185
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