Super League Arena Tournament Series Demonstrates Audience Excitement for Semi-Pro Esports
April 01 2021 - 8:00AM
Super League Gaming (Nasdaq: SLGG), a global
leader in competitive video gaming and esports entertainment for
everyday players, proudly announced today an exciting level of
audience enthusiasm for the company’s amateur and semi-pro
tournament series,
Super League Arena. With three
events so far in 2021, Super League Arena live broadcasts and
on-demand video content have generated more than 10 million total
minutes – more than 180,000 hours – watched, including more than 40
million views across major platforms including Twitch, YouTube,
TikTok, Instagram, and Twitter.
Super League Arena’s monthly events have featured
Valorant, League of Legends, and Apex Legends, with players having
competed for $30,000 in prize money, including donations to worthy
non-profit organizations such as Black Girls Code and California
Breast Cancer Research Program, as chosen by the winners of the
Galentine’s Games. Average minutes watched of the live broadcasts
peaked at 35 minutes for the Valorant competition.
“Anyone who is still questioning the power of esports is beyond
out of touch,” says Matt Edelman, Chief Commercial Officer of Super
League Gaming. “When amateur events and the personal stories of
athletes aspiring to break through to the next competitive level
generate this level of audience interest, you know you’re in a
growth market. We’re energized by the initial success of Super
League Arena and thrilled for it to expand as a showcase for
talented players.”
All Super League Arena events leverage the company’s
fully-remote live production system within Virtualis Studios, which
captures and showcases all of the exciting gameplay action while
players, on-camera talent, and every member of the production crew
remain safely at home.
For more details about upcoming Super League Arena events, head
to Super League.
About Super League Gaming Super League Gaming
(Nasdaq: SLGG) is a leading gaming community and content platform
that gives everyday gamers multiple ways to connect and engage with
others while enjoying the video games they love. Powered by
patented, proprietary technology systems, Super League offers
players the ability to create gameplay-driven experiences they can
share with friends, the opportunity to watch live streaming
broadcasts and gameplay highlights across digital and social
channels, and the chance to compete in events and challenges
designed to celebrate victories and achievements across multiple
skill levels. With gameplay and content offerings featuring more
than a dozen of the top video game titles in the world, Super
League is building a broadly inclusive, global brand at the
intersection of gaming, experiences and entertainment. Whether to
access its expanding direct audience or the company’s unique
content production and virtual event capabilities, third parties
ranging from consumer brands, video game publishers, television
companies, traditional sports organizations, concert promoters, and
more, are turning to Super League to provide integrated solutions
that drive business growth. For more: superleague.com
Media Contact:Gillian SheldonSuper League
Gaminggillian.sheldon@superleague.com
Investor Relations:Sean McGowan and Cody
SlachGateway Investor RelationsSLG@gatewayir.com
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events that took place during and subsequent to the quarter ended
March 31, 2020, including the possibility that the expected
benefits will not be realized or will not be realized within the
expected time period; unknown liabilities that may or may not be
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expanding our existing customer base; our ability to scale and
update our platform to respond to customers’ needs and rapid
technological change; increased competition on our market and our
ability to compete effectively, and expansion of our operations and
increased adoption of our platform internationally. Additional
risks and uncertainties that could affect our financial results are
included in the section titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our Annual Report on Form 10-K for the year ended
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