PRESS RELEASE: NACON: 1st Half year 2021/22 sales - ERRATUM
October 25 2021 - 12:49PM
PRESS RELEASE: NACON: 1st Half year 2021/22 sales - ERRATUM
Press release
Lesquin, 25 October 2021 18:00hrs
1st Half year 2021/22
sales:
72.8
M€
(-15.9%)
- High comparison
basis and logistical delays
- Favourable outlook in 2nd
Half year
- Confirmation of 2021/22 and 2022/23
targets
IFRS – M€ |
2021/22 |
2020/21 |
Change |
Sales (1) |
1st Quarter (April-June) |
33.7 |
38.0 |
-11.3% |
|
|
|
|
Games |
12.2 |
14.5 |
-16.0% |
Accessories |
20.6 |
22.5 |
-8.8% |
Others(2) |
0.9 |
0.9 |
0.5% |
|
|
|
|
2nd Quarter (July-September) |
39.2 |
48.6 |
-19.5% |
|
|
|
|
Games |
14.9 |
18.3 |
-18.7% |
Accessories |
23.2 |
29.0 |
-20.1% |
Others(2) |
1.1 |
1.3 |
-17.2% |
|
|
|
|
1st Half year (April-September) |
72.8 |
86.6 |
-15.9% |
|
|
|
|
Games |
27.1 |
32.8 |
-17.5% |
Accessories |
43.7 |
51.6 |
-15.1% |
Others(2) |
2.0 |
2.2 |
-10.0% |
|
|
|
|
(1) Non audited data |
|
|
|
(2) Mobile and Audio
sales |
|
|
|
Strong base effect in
Q2 and shipping delays
(sea/land)
In the 2nd quarter of FY 2021/22, Nacon achieved
39.2M€ sales. These were down 19.5% compared to the 2nd quarter of
2020/21 due to an unfavourable base effect on the one hand, and on
the other, to the situation of the American market, which was
strongly impacted by disruptions in the Asia/USA supply chain.
GAMES
Over the period the video games business
generated 14.9 M€ sales, down 18.7% compared with Q2 2020/21 when
sales were boosted by a higher level of editorial activity.The
releases of WRC®10 (Metacritic scores for PlayStation®5: 76 and
Xbox® Series X|S: 81), RIMS Racing and Rogue Lords achieved good
commercial results. With few new games released in FY 2020/21, the
back catalogue nevertheless demonstrated its resilience with sales
of 6.9 M€, virtually stable compared to Q2 2020/21.
ACCESSORIES
In Q2 2021/22, the Accessories business recorded
23.2 M€ sales, down 20.1% compared to Q2 2020/21, which was
considered to be an exceptional quarter. Against a backdrop of
component shortages, the Group strengthened its positions in Europe
by anticipating supplies and proactively managing its inventories,
particularly of controllers for the PlayStation®4 console. In North
America, sales were strongly impacted by transportation
difficulties; many deliveries initially planned for September have
been postponed to October and November.
A high basis of comparison for the whole
of the first half of 2021/22
In 1st Half year of FY 2021/22, sales fell by
15.9% to 72.8 M€, compared with a 35.9% increase in the first half
of 2020/21, which benefitted in particular from the very positive
effects of the first confinement on the video games market (games
and accessories).
Outlook: strong growth expected in the
second half
In 2nd Half year of FY 2021/22, Nacon expects
sales to grow with more game releases including Cricket22®,
Rugby22®, Blood Bowl 3®, Train Life, Hotel Life and the highly
anticipated Vampire: The Masquerade®- Swansong, a narrative RPG
(Role Playing Game) based on the famous role playing game.
At the same time, the Accessories business will
be supported by the launch of the Revolution X Pro controller for
Xbox®, continued sales of headsets (PlayStation®4, PlayStation®5,
Xbox® Series X|S) and controllers for PlayStation®4 and Xbox®
Series X|S.
Nacon confirms its FY 2021/22 targets with sales
between 180 M€ and 200 M€ and a 20% COI* rate.
In addition, Nacon will continue its acquisition
policy begun in 2018 (takeover of 3 studios in the first half of
the year) in order to bring its catalog and intellectual properties
up to its ambitions.
Banking on its advance in its development plan
and the provisional release in the upcoming financial year of 4
major games (Test Drive Unlimited Solar Crown, SteelrisingTM, The
Lord of the Rings™: Gollum™ and SessionTM), Nacon confirms for FY
2022/23 its targets of sales between 230 and 260 M€ as well as a
COI * Rate above 20%.
* Current Operating Profit as a percentage of
sales = Current Operating Margin
Next meeting:
Half-yearly results 2021/2022
Monday 29 November 2021: Press release after close
of the Paris stock exchangeTuesday 30 November
2021: SFAF meeting
ABOUT
NACON |
2020-21
ANNUAL SALES177.8
M€ HEADCOUNTOver 700
employees INTERNATIONAL20 subsidiaries
and a distribution network across 100
countrieshttps://corporate.nacongaming.com/ |
NACON is a company of the BIGBEN Group founded in 2019 to
optimize its know-how through strong synergies in the video game
market. By bringing together its 14 development studios, the
publishing of AA video games, the design and distribution of
premium gaming devices, NACON focuses 30 years of expertise at the
service of players. This new unified business unit strengthens
NACON's position in the market, enables it to innovate by creating
new unique competitive advantages. Company
listed on Euronext Paris, compartment B ISIN :
FR0013482791 ; Reuters : NACON.PA ; Bloomberg :
NACON:FP PRESS CONTACTCap Value – Gilles
Broquelet gbroquelet@capvalue.fr - +33 1 80 81 50 01 |
- CP_Nacon_CA_S1 2021-22 ENG ERRATUM
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