“The Baddest Woman on the Planet” set to join
former WWE Champion Rey Mysterio® as the second of two playable
pre-order characters for the upcoming flagship series release
2K today announced that Olympic medalist, feature film actress,
UFC® Hall of Famer and current WWE® Superstar, “Rowdy” Ronda
Rousey®, will make her WWE console video game debut in WWE®
2K19, the forthcoming release in the flagship WWE video game
franchise. The “Baddest Woman on the Planet” – who put the WWE
Universe on notice with a surprise Royal Rumble® 2018 appearance,
blockbuster WrestleMania® 34 debut match and continued explosive
presence – will appear in WWE 2K19 as a playable character
wearing her signature ring gear inspired by “Rowdy” Roddy Piper. In
addition, 2K’s global marketing campaign trailer for the
announcement, which debuted during last night’s Monday Night Raw®
broadcast, further celebrates Ronda’s landmark WWE arrival and
incredible bond shared with the late WWE Hall of Famer through
inclusion of Piper’s verbal praise from her Piper’s Pit™ podcast
appearance in 2015.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20180710005154/en/
2K today announced that Olympic medalist,
feature film actress, UFC® Hall of Famer and current WWE®
Superstar, “Rowdy” Ronda Rousey®, will make her WWE console video
game debut in WWE® 2K19, the forthcoming release in the flagship
WWE video game franchise. (Graphic: Business Wire)
“As a WWE Superstar, having support from the Piper family means
everything to me,” said Ronda Rousey. “It’s an honor to be part of
WWE 2K19 and have my name mentioned alongside so many
important Superstars in WWE history, including Rey Mysterio, Kurt
Angle®, Ultimate Warrior®, Sting™ and Goldberg™.”
“Anybody can call themselves ‘Rowdy’, but it takes a special,
talented and dedicated individual to live up to the ‘Rowdy’ name,”
said Colt Toombs, son of “Rowdy” Roddy Piper. “My dad saw it in
Ronda, and so do we. She is truly ‘Rowdy to the core,’ and that
mindset really comes through in the trailer for WWE
2K19.”
Rousey, alongside former WWE Champion Rey Mysterio, will be
available as bonus content for those who pre-order the game at
participating retailers for the PlayStation®4 computer
entertainment system, the Xbox One family of devices including the
Xbox One X and Windows PC. WWE 2K19 is currently scheduled
for worldwide release on October 9, 2018, with Early Access players
receiving their copies and in-game bonuses beginning four days
early on October 5, 2018.
“From an Olympic tatami to the UFC Octagon to the WWE ring,
Ronda is a one-of-a-kind athlete and incredible ambassador for
career and life empowerment,” said Chris Snyder, Vice President of
Marketing at 2K. “Her discipline, determination and attitude toward
accomplishing her goals and silencing her critics make her the
perfect embodiment of WWE 2K19’s ‘Never Say Never’ global
marketing campaign. We are thrilled to welcome Ronda to the WWE 2K
family and can’t wait to see what’s in store for her in the years
to come.”
Through the announcement of Ronda Rousey as the second of two
pre-order playable characters, 2K updated details today surrounding
WWE 2K19 premium product offerings and their scheduled
release dates:
About the WWE 2K19 Deluxe
Edition
Players who purchase the WWE 2K19 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will receive Early Access to their game copies
and in-game bonuses beginning four days early on Friday, October 5,
2018 for the PS4™ system, Xbox One and Windows PC. The WWE 2K19
Deluxe Edition includes the following items:
- Copy of WWE 2K19 video game with
Deluxe Edition packaging;
- Access to WWE 2K19 Season Pass
digital content (details announced this summer);
- Access to WWE 2K19 pre-order
bonus digital content (playable Rey Mysterio “Royal Rumble 2018”
character and playable Ronda Rousey “WrestleMania 34/Roddy
Piper-inspired” character);
- Access to WWE 2K19 Collector’s
Edition digital content (details announced this summer).
About the WWE 2K19 Collector’s
Edition
Players who purchase the WWE 2K19 Collector’s Edition at
participating retailers will also receive Early Access to
their game copies and in-game bonuses beginning four days early on
Friday, October 5, 2018 for the PS4™ system and Xbox One. The
WWE 2K19 Collector’s Edition includes the following
items:
- Copy of WWE 2K19 Deluxe
Edition, which includes the following items:
- Copy of WWE 2K19 video game with
Deluxe Edition packaging;
- Access to WWE 2K19 Season Pass
digital content (details announced this summer);
- Access to WWE 2K19 pre-order
bonus digital content (playable Rey Mysterio “Royal Rumble 2018”
character and playable Ronda Rousey “WrestleMania 34/Roddy
Piper-inspired” character);
- Access to WWE 2K19 Collector’s
Edition digital content (details announced this summer);
- Premium packaging;
- Exclusive and rare physical
collectibles;
- Limited Edition WWE® SuperCard
content.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K19 is not yet rated by the
ESRB. WWE 2K19 is currently scheduled for
worldwide release on October 9, 2018 for the PS4™ system, Xbox One
and Windows PC. For more information on WWE
2K19 and 2K, visit wwe.2k.com, become a fan
on Facebook, follow the game on Twitter and
Instagram using the hashtags #WWE2K19 and #NeverSayNever or
subscribe on YouTube. For more information on the WWE
2K19 Million Dollar Challenge, please visit
wwe.2k.com/milliondollarchallenge/rules.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ: TTWO).
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE’s TV-PG, family-friendly can be seen in more than 800 million
homes worldwide in 25 languages. WWE Network, the first-ever
24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The
company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City, Mumbai,
Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE
programming, talent names, images, likenesses, slogans, wrestling
moves, trademarks, logos and copyrights are the exclusive property
of WWE and its subsidiaries. All other trademarks, logos and
copyrights are the property of their respective owners.
Forward-Looking
Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks
and uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and
entertaining programs and events; a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of Vincent K. McMahon; possible adverse
changes in the regulatory atmosphere and related private sector
initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products principally through its wholly-owned labels
Rockstar Games and 2K, as well as its new Private Division label
and Social Point, a leading developer of mobile games. Our products
are designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, the highest rated* annual sports title of
this console generation.
*According to 2008 - 2018 Metacritic.com
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at http://www.take2games.com/. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20180710005154/en/
2KJaime Jensen, 415-507-7910jaime.jensen@2k.comorFINN
Partners for 2KNathan Rillo,
310-552-4145nathan.rillo@finnpartners.comorTake-Two Interactive
Software, Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorWWEMark Vasquez,
203-352-1521mark.vasquez@wwecorp.com
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