Game Developers Conference - NVIDIA
today announced NVIDIA RTX™, a ray-tracing technology that brings
real-time, cinematic-quality rendering to content creators and game
developers.
NVIDIA RTX is the product of 10 years of work in
computer graphics algorithms and GPU architectures. It consists of
a highly scalable ray-tracing technology running on NVIDIA Volta
architecture GPUs. Architected to support ray tracing through a
variety of interfaces, NVIDIA partnered closely with Microsoft to
enable full RTX support for applications that use Microsoft’s new
DirectX® Raytracing (DXR) API.
Long considered the definitive solution for
realistic and lifelike lighting, reflections and shadows, ray
tracing offers a level of realism far beyond what is possible using
traditional rendering techniques. Real-time ray tracing replaces a
majority of the techniques used today in standard rendering with
realistic optical calculations that replicate the way light behaves
in the real world, delivering more lifelike images.
“Real-time ray tracing has been a dream of the
graphics industry and game developers for decades, and NVIDIA RTX
is bringing it to life,” said Tony Tamasi, senior vice president of
content and technology at NVIDIA. “GPUs are only now becoming
powerful enough to deliver real-time ray tracing for gaming
applications, and will usher in a new era of next-generation
visuals.”
Ray tracing has been used for years to pre-render
lifelike worlds in movies. But until now, it has been too
computationally demanding to be practical for real-time,
interactive gaming, which requires fast frame rates and low
latency. NVIDIA RTX overcomes those limitations.
Broad Industry Support“DirectX
Raytracing is the latest example of Microsoft’s commitment toward
enabling developers to create incredible experiences using
cutting-edge graphics innovations,” said Max McMullen, development
manager of Windows Graphics and AI at Microsoft. “Our close
partnership with NVIDIA on DirectX Raytracing and NVIDIA’s RTX
technology brings real-time ray tracing closer than ever for
millions of gamers on Windows.”
Industry leaders such as 4A Games, Epic, Remedy
Entertainment and Unity are featuring NVIDIA RTX in their
technology demonstrations at the Game Developers Conference
this week. They are showing how real-time ray tracing can
provide amazing, lifelike graphics in future games. And because RTX
supports Microsoft DirectX Raytracing, the groundbreaking
technology will be enjoyed by Windows users everywhere.
“The availability of NVIDIA RTX opens the door to
make real-time ray tracing a reality,” said Kim Libreri, chief
technology officer at Epic Games. “By making such powerful
technology available to the game development community with the
support of the new DirectX Raytracing API, NVIDIA is the driving
force behind the next generation of game and movie graphics.”
“Integrating NVIDIA RTX into our Northlight engine
was a relatively straightforward exercise,” said Mikko Orrenmaa,
technology team manager at Remedy Entertainment. “Developing
exclusively on NVIDIA RTX, we were surprised just how quickly we
were able to prototype new lighting, reflection and ambient
occlusion techniques, with significantly better visual fidelity
than traditional rasterization techniques. We are really excited
about what we can achieve in the future with the NVIDIA RTX
technology. Gamers are in for something special.”
Introducing GameWorks for Ray
Tracing To allow game developers to take advantage of
these new capabilities, NVIDIA also announced the NVIDIA GameWorks™
SDK will add a ray-tracing denoiser module. This suite of tools and
resources for developers will dramatically increase realism and
shorten product cycles in titles developed using the new Microsoft
DXR API and NVIDIA RTX.
The upcoming GameWorks SDK — which will support
Volta and future generation GPU architectures — enables ray-traced
area shadows, ray-traced glossy reflections and ray-traced ambient
occlusion.
With these capabilities, developers can create
realistic, high-quality reflections that capture the scene around
it and achieve physically accurate lighting and shadows. Making
these capabilities available on an industry-standard platform like
Microsoft DXR means every PC game developer will have access to
levels of realism never before possible.
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About NVIDIA NVIDIA’s
(NASDAQ:NVDA) invention of the GPU in 1999 sparked the growth of
the PC gaming market, redefined modern computer graphics and
revolutionized parallel computing. More recently, GPU deep learning
ignited modern AI — the next era of computing — with the GPU acting
as the brain of computers, robots and self-driving cars that can
perceive and understand the world. More information at
http://nvidianews.nvidia.com/.
For further information,
contact:Brian
Burke
Senior PR
Manager
NVIDIA
Corporation
(512)
694-6106
bburke@nvidia.com
Certain statements in this press release including,
but not limited to, statements as to: the benefits, impacts,
performance, abilities and availability of NVIDIA RTX, NVIDIA
GameWorks SDK including the ray-tracing denoiser module and
real-time ray tracing; the benefits and impact of NVIDIA’s
partnership with Microsoft; real-time ray tracing replacing a
majority of the techniques used in standard rendering today;
real-time ray tracing being a dream of the graphics industry and
game developers and its ability to usher in a new era of
next-generation visuals; NVIDIA being the driving force behind the
next generation of game and movie graphics; the excitement and
outcomes resulting from NVIDIA RTX technology; and NVIDIA GameWorks
SDK adding ray-tracing denoiser modules are forward-looking
statements that are subject to risks and uncertainties that could
cause results to be materially different than expectations.
Important factors that could cause actual results to differ
materially include: global economic conditions; our reliance on
third parties to manufacture, assemble, package and test our
products; the impact of technological development and competition;
development of new products and technologies or enhancements to our
existing product and technologies; market acceptance of our
products or our partners’ products; design, manufacturing or
software defects; changes in consumer preferences or demands;
changes in industry standards and interfaces; unexpected loss of
performance of our products or technologies when integrated into
systems; as well as other factors detailed from time to time in the
reports NVIDIA files with the Securities and Exchange Commission,
or SEC, including its Form 10-K for the fiscal period ended January
28, 2018. Copies of reports filed with the SEC are posted on the
company’s website and are available from NVIDIA without charge.
These forward-looking statements are not guarantees of future
performance and speak only as of the date hereof, and, except as
required by law, NVIDIA disclaims any obligation to update these
forward-looking statements to reflect future events or
circumstances.
© 2018 NVIDIA Corporation. All rights reserved.
NVIDIA, the NVIDIA logo, GameWorks and NVIDIA RTX are trademarks
and/or registered trademarks of NVIDIA Corporation in the U.S. and
other countries. Other company and product names may be trademarks
of the respective companies with which they are associated.
Features, pricing, availability and specifications are subject to
change without notice.
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