Worlds, Inc. (QB) Company Description
Worlds Inc. (OTC QB:WDDD) is a leading intellectual property developer and licensee of patents related to 3D online virtual worlds. The Company has a portfolio of 9 US patents (6,219,045; 7,181,690; 7,493,558; 7,945,856; 8,082,501; 8,145,998; 8,161,385 8,407,592& 8,640,028) for multi-server technology for 3D applications. The earliest of these patents issued on an application filed November 12, 1996. A provisional patent application, serial number 60/020,296, was filed on November 13, 1995. These patents are related to each other and disclose and claim systems and methods for enabling users to interact in a virtual space. Worlds Inc. filed a patent infringement lawsuit against Activision Blizzard, Inc., Blizzard Entertainment, Inc. and Activision Publishing, Inc. in the United States District Court for the District of Massachusetts on March 30, 2012. Activision's World of Warcraft and Call of Duty video games have been identified in the complaint as infringing on Worlds' patents. Max L Tribble, lead counsel of Susman Godfrey L.L.P, will be lead counsel for Worlds in the suit. The Markman hearing for the patent infringement suit by Worlds Inc. against Activision Blizzard, Inc., Blizzard Entertainment, Inc. and Activision Publishing, Inc. (Activision Blizzard et al) (Nasdaq: ATVI), was held October 3, 2014 to address various aspects of the infringement suit claims and how the words in the 11 disputed ?constructions? in the claims should be construed for jury consideration. The additional purpose is for the court to determine the meaning and intent of the language used in the claims. As is typical in Markman Hearings, no ruling was issued from the bench by Judge Denise Casper of the United District Court for the District of Massachusetts. The court gave no indication of when it would issue the ruling. The Company?s principle goal will be to continue to grow its IP portfolio, while protecting and monetizing it through patent infringement litigation. In addition, Worlds Inc. intends to be active in the creation and acquisition of related digital media technologies and patents that complement their current patent portfolio and that broaden the features, versatility and reach of the technology to allow for its utilization in the broadest possible way.