Game Developers Conference—NVIDIA today announced
several developments that reinforce NVIDIA® GeForce® GPUs as the
core platform that allows game developers to add real-time ray
tracing effects to games.
The announcements, which build on the central role Microsoft
DirectX™ Ray Tracing (DXR) plays in the PC gaming ecosystem,
include:
- Integration of real-time ray tracing into Unreal Engine and
Unity, the world’s most popular commercial game engines.
- NVIDIA is adding ray tracing support to GeForce GTX GPUs(1),
giving developers a massive installed base of tens of millions of
gamers.
- The introduction of NVIDIA GameWorks RTX™, a comprehensive set
of tools and rendering techniques that help game developers add ray
tracing to games.
- New games and experiences that showcase real-time ray tracing
such as Dragonhound, Quake II RTX and others.
“When programmable shaders were introduced more than 15 years
ago, they changed gaming forever. Today, real-time ray tracing is
set to do the same thing — it represents the next landmark shift in
game development,” said Matt Wuebbling, head of GeForce marketing
at NVIDIA. “The breadth of industry adoption is remarkable
—standard APIs, integration in major game engines, multiple AAA
titles and support enabled in millions of hardware products. It all
points to an exciting future for gamers.”
World’s Most Popular Game Engines Integrate Ray Tracing
SupportGame engines are software development platforms
that include all the core functionality developers need to create
video games, from authoring and scripting to AI, physics and
rendering.
Integrating into game engines new features such as real-time ray
tracing can accelerate the development process. It also makes the
features available to all users of a game engine, which include
engineers and programmers as well as content creators and
artists.
Two of the world’s most popular commercial game engines, Unreal
Engine and Unity, have announced the imminent integration of ray
tracing features, which game developers will use to add ray-traced
effects that can run in real time on NVIDIA GeForce GPUs.
Unreal Engine 4.22 is available in preview now, with final
release details expected in Epic’s GDC keynote on Wednesday.
Starting on April 4, Unity will offer optimized,
production-focused, real-time ray tracing support with a custom
experimental build available on GitHub to all users with full
preview access in the 2019.03 Unity release.
Real-time ray tracing support from other first-party AAA game
engines includes DICE/EA’s Frostbite Engine, Remedy Entertainment’s
Northlight Engine and engines from Crystal Dynamics, Kingsoft,
Netease and others.
“In the near future, I believe every AAA title will incorporate
real-time ray tracing,” said Jon Peddie, president of Jon Peddie
Research. “The integration of real-time ray tracing by the two
dominant game engines illustrates the game industry’s belief that
real-time ray tracing is the future of gaming graphics.
Historically, game engine integration represents a tipping point
for technology and is followed by industry-wide adoption.”
Ray Tracing-Capable GPU Installed Base Grows to Tens of
MillionsNVIDIA GeForce GTX GPUs powered by Pascal and
Turing architectures(1) will be able to take advantage of ray
tracing-supported games via a driver expected in April. The new
driver will enable tens of millions of GPUs for games that support
real-time ray tracing, accelerating the growth of the technology
and giving game developers a massive installed base.
With this driver, GeForce GTX GPUs will execute ray traced
effects on shader cores. Game performance will vary based on the
ray-traced effects and on the number of rays cast in the game,
along with GPU model and game resolution. Games that support the
Microsoft DXR and Vulkan APIs are all supported.
However, GeForce RTX GPUs, which have dedicated ray tracing
cores built directly into the GPU, deliver the ultimate ray tracing
experience. They provide up to 2-3x faster ray tracing performance
with a more visually immersive gaming environment than GPUs without
dedicated ray tracing cores.
GameWorks RTX: Driving Development of Ray
Traced GamesNVIDIA GameWorks RTX is a
comprehensive set of tools that help developers implement real-time
ray-traced effects in games. GameWorks RTX is available to the
developer community in open source form under the GameWorks™
license and includes plugins for Unreal Engine 4.22 and Unity’s
2019.03 preview release.
Included in GameWorks RTX:
- RTX Denoiser SDK – a library that enables fast, real-time ray
tracing by providing denoising techniques to lower the required ray
count and samples per pixel. It includes algorithms for ray traced
area light shadows, glossy reflections, ambient occlusion and
diffuse global illumination.
- Nsight for RT – a standalone developer tool that saves
developers time by helping to debug and profile graphics
applications built with DXR and other supported APIs.
More details on GameWorks RTX is available at
https://developer.nvidia.com/rtx.
New Ray-Traced Games and ExperiencesGDC marks
the debut of a variety of ray-traced experiences and games,
including:
- Control — watch a new demo video from Remedy Entertainment
featuring ray-traced global illumination, reflections and
shadows.
- Dragonhound — visit NVIDIA’s GDC booth to check out Nexon’s
upcoming online action RPG monster battle game that will feature
real-time ray-traced reflections and shadows.
- Quake II RTX — uses ray tracing for all of the lighting in the
game in a unified lighting algorithm called path tracing. The
classic Quake II game was modified in the open source community to
support ray tracing and NVIDIA’s engineering team further enhanced
it with improved graphics and physics. Quake II RTX is the first
ray-traced game using NVIDIA VKRay, a Vulkan extension that allows
any developer using Vulkan to add ray-traced effects to their
games.
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About NVIDIA NVIDIA’s (NASDAQ: NVDA) invention
of the GPU in 1999 sparked the growth of the PC gaming market,
redefined modern computer graphics and revolutionized parallel
computing. More recently, GPU deep learning ignited modern AI — the
next era of computing — with the GPU acting as the brain of
computers, robots and self-driving cars that can perceive and
understand the world. Today, NVIDIA is increasingly known as “the
AI computing company.” More information at
http://nvidianews.nvidia.com/.
For further information, contact:Bryan Del
RizzoDirector of Global PR, GeForce ProductsNVIDIA
Corporation+1-510-331-8824bdelrizzo@nvidia.com
(1) GeForce GTX 1060 6GB GPUs or higher.
Certain statements in this press release including, but not
limited to, statements as to: the benefits, impact, performance,
abilities and availability of NVIDIA GeForce GPUs, NVIDIA GameWorks
RTX and ray tracing; NVIDIA GeForce GPUs being the core platform to
allow developers to add real-time ray tracing into games; the
integration of ray tracing into Unreal Engine and Unity and new
games showcasing it; NVIDIA adding ray-tracing support to GeForce
GTX GPUs and giving developers a massive installed base of tens of
millions of gamers; NVIDIA GameWorks RTX helping developers add DXR
to games; ray tracing set to change gaming forever and representing
a landmark shift in game development; the breadth of industry
adoption of ray tracing and number of products that can support it;
ray tracing in Unreal Engine and Unity enabling game developers to
add ray tracing effects that can be run in real time; the
availability of Unreal Engine and Unity; the belief that every AAA
title will incorporate real-time ray tracing and the game
industry’s belief that ray tracing is the future of gaming
graphics; NVIDIA GeForce GTX GPUs expected ability to take
advantage of ray tracing supported games; GeForce GTX GPU drivers
enabling tens of millions of GPUs for games to support ray tracing
which will accelerate the growth of the technology, and give game
developers a massive install base and execute ray tracing on shader
cores; game performance varying based on ray tracing in the game,
GPU model and game resolution; GeForce GPUs providing faster and
more visually immersive ray-tracing performance; the games that
will be supported; and the new games that are being debuted at GDC
and their features are forward-looking statements that are subject
to risks and uncertainties that could cause results to be
materially different than expectations. Important factors that
could cause actual results to differ materially include: global
economic conditions; our reliance on third parties to manufacture,
assemble, package and test our products; the impact of
technological development and competition; development of new
products and technologies or enhancements to our existing product
and technologies; market acceptance of our products or our
partners' products; design, manufacturing or software defects;
changes in consumer preferences or demands; changes in industry
standards and interfaces; unexpected loss of performance of our
products or technologies when integrated into systems; as well as
other factors detailed from time to time in the most recent reports
NVIDIA files with the Securities and Exchange Commission, or SEC,
including, but not limited to, its annual report on Form 10-K and
quarterly reports on Form 10-Q. Copies of reports filed with the
SEC are posted on the company's website and are available from
NVIDIA without charge. These forward-looking statements are not
guarantees of future performance and speak only as of the date
hereof, and, except as required by law, NVIDIA disclaims any
obligation to update these forward-looking statements to reflect
future events or circumstances.
© 2019 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, GameWorks RTX, GeForce GTX, GeForce RTX, Hybrid Ray
Traced Shadows, Nsight and RTX Denoiser are trademarks and/or
registered trademarks of NVIDIA Corporation in the U.S. and other
countries. Other company and product names may be trademarks of the
respective companies with which they are associated. Features,
pricing, availability and specifications are subject to change
without notice.
Photos accompanying this announcement are available at:
http://www.globenewswire.com/NewsRoom/AttachmentNg/c9394686-a202-4349-b50a-9604acc1b812
http://www.globenewswire.com/NewsRoom/AttachmentNg/2e304836-7054-4373-8dad-116a26c7a246
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