Available items to include the return of WWE
Superstars The Hardy Boyz, additional playable WWE and NXT®
Superstars; access to a wide variety of new moves; unlockable
content and player progression features
2K today announced details surrounding the Season Pass and
downloadable content offerings for WWE® 2K18, the
forthcoming release in the flagship WWE video game franchise. The
offerings will include playable WWE and NXT® Superstars, including
fan-favorites The Hardy Boyz; a host of new in-game moves; and
access to both unlockable content and player progression features.
The individual content packages will begin releasing in late 2017,
with some packages releasing in early 2018, for the PlayStation® 4
computer entertainment system, Xbox One, Nintendo Switch™ and
Windows PC.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20170927005211/en/
2K today announced details surrounding
the Season Pass and downloadable content offerings for WWE® 2K18,
the forthcoming release in the flagship WWE video game franchise.
(Photo: Business Wire)
“WWE 2K18’s downloadable content will deliver a notable
combination of playable WWE Superstars, NXT Superstars and WWE Hall
of Famers, as well as popular annual requests like new gameplay
moves,” said Greg Thomas, President at Visual Concepts. “This
content aligns with WWE 2K18’s ultimate mission – providing
players with authentic and simulation-based WWE gameplay, the
largest playable roster in WWE games history and the freedom to
create and control their experiences, be it through MyCareer, the
Creation Suite or other notable features – and for a great overall
value.”
About the WWE 2K18 Downloadable Content
Offerings*
WWE 2K18 downloadable content offerings are scheduled to
include the following items and be available for purchase on the
PlayStation™Network for the PS4™ system, Xbox Live online
entertainment network from Microsoft for Xbox One, Nintendo eShop
on Nintendo Switch and Steam for Windows PC:
Accelerator
- Players will gain access to all
unlockable content available at launch in the game’s VC Purchasable
section (excluding downloadable content);
- Players can also decide the overall
rankings and attribute levels for all playable characters
throughout the life of the product;
- The Accelerator will be available for
$4.99.
Enduring Icons Pack
- Playable WWE Superstars: The Hardy
Boyz;
- Playable WWE Hall of Famers: Beth
Phoenix and The Rock ‘n’ Roll Express;
- The Enduring Icons Pack will be
available for $9.99.
MyPlayer Kick Start
- Players will gain access to unlock and
boost MyPlayer ratings and attributes made available at launch as
part of the game’s MyCareer mode;
- Players can also unlock all clothing
made available at launch that provides attribute boosts in
MyCareer;
- MyPlayer Kick Start will be available
for $9.99.
New Moves Pack
- Explore a wide variety of new in-game
moves, including the Tie Breaker (made popular by WWE Superstar Tye
Dillinger); the Crash Landing (made popular by NXT Superstar
Kassius Ohno); the Pumphandle Death Valley Driver (made popular by
NXT Superstar Akam); and the Swinging Sleeper Slam (made popular by
WWE Hall of Famer Diamond Dallas Page).
- The New Moves Pack will be available
for $3.99.
NXT Generation Pack
- Playable WWE and NXT Superstars:
Aleister Black, Drew McIntyre, Elias, Lars Sullivan and Ruby
Riot;
- The NXT Generation Pack will be
available for $9.99.
About the WWE 2K18 Season
Pass
Players may purchase select WWE
2K18 downloadable content at a reduced price point through
the game’s Season Pass. For $29.99, a savings of more than 20
percent versus individual content purchases, players will receive
the following items as they become available:
- Accelerator;
- Enduring Icons Pack;
- MyPlayer Kick Start;
- New Moves Pack;
- NXT Generation Pack.
* PlayStation™Network, Xbox Live or Nintendo account and
Internet connection required. Copy of WWE 2K18 required
to play.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K18 is rated “T” for Teen by the
ESRB. WWE 2K18 is currently scheduled for
worldwide release on October 17, 2017 for the PS4™ system, Xbox One
and Windows PC, as well as in Fall 2017 for Nintendo Switch.
Players who purchase the WWE 2K18 Cena (Nuff) Edition at
participating retailers will receive Early Access to their
game copies and in-game bonuses beginning four days early on
Friday, October 13, 2017 for the PS4™ system and Xbox One. In
addition, players who purchase the WWE 2K18 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will also receive Early Access to their game
copies and in-game bonuses – including all Cena (Nuff)
Edition digital content – beginning four days early on Friday,
October 13, 2017 for the PS4™ system and Xbox One, with Windows PC
players receiving their Deluxe Edition copies on Tuesday,
October 17, 2017. For more information on WWE
2K18 and 2K, visit wwe.2k.com, become a fan
on Facebook, follow the game on Twitter and
Instagram using the hashtags #WWE2K18 and #BLN1 or subscribe
on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
Nintendo Switch is a trademark of Nintendo. ©2017 Nintendo
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The Company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 20
languages. WWE Network, the first-ever 24/7 over-the-top
premium network that includes all live pay-per-views, scheduled
programming and a massive video-on-demand library, is now available
in almost all international markets other than the
People’s Republic of China and embargoed countries. The
Company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE
Network (including the risk that we are unable to attract,
retain and renew subscribers); major distribution agreements; our
need to continue to develop creative and entertaining programs and
events; the possibility of a decline in the popularity of our brand
of sports entertainment; the continued importance of key performers
and the services of Vincent K. McMahon; possible adverse changes in
the regulatory atmosphere and related private sector initiatives;
the highly competitive, rapidly changing and increasingly
fragmented nature of the markets in which we operate and greater
financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets;
our difficulty or inability to promote and conduct our live events
and/or other businesses if we do not comply with applicable
regulations; our dependence on our intellectual property rights,
our need to protect those rights, and the risks of our infringement
of others’ intellectual property rights; the complexity of our
rights agreements across distribution mechanisms and geographical
areas; potential substantial liability in the event of accidents or
injuries occurring during our physically demanding events
including, without limitation, claims relating to CTE; large public
events as well as travel to and from such events; our feature film
business; our expansion into new or complementary businesses and/or
strategic investments; our computer systems and online operations;
privacy norms and regulations; a possible decline in general
economic conditions and disruption in financial markets; our
accounts receivable; our indebtedness; litigation; our potential
failure to meet market expectations for our financial performance,
which could adversely affect our stock; Vincent K. McMahon
exercises control over our affairs, and his interests may conflict
with the holders of our Class A common stock; a substantial number
of shares are eligible for sale by the McMahons and the sale, or
the perception of possible sales, of those shares could lower our
stock price; and the relatively small public “float” of our Class A
common stock. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and
historical and projected cash flow, strategic plan (including
alternative uses of capital), our financial results and condition,
contractual and legal restrictions on the payment of dividends
(including under our revolving credit facility), general economic
and competitive conditions and such other factors as our Board of
Directors may consider relevant. Forward-looking statements made by
the Company speak only as of the date made and are subject to
change without any obligation on the part of the Company to update
or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and
Results of Operations” and “Risk Factors” sections of the Company’s
SEC filings, including, but not limited to, our annual report on
Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products principally through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, highest rated* annual sports title of this
console generation. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2017 Metacritic.com
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20170927005211/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis, 646-536-2983(Corporate
Press)alan.lewis@take2games.comorAccess for 2KJosh Kaplan,
415-844-6214joshk@accesstheagency.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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