CHICAGO, IL--(NewMediaWire - Aug 9, 2017) - Good Gaming, Inc.
(OTC PINK: GMER) (the "Company"), owner and operator of the
world's most scalable eSports tournament and social network
platform for novice, competitive and professional electronic
gamers, is pleased to announce strategic changes to its business
model that will reduce its burn-rate, increase its market exposure
and provide additional revenue streams.
As previously reported, over the last several weeks, the Company
has changed its executive management naming David B. Dorwart as its
new Chairman & CEO and also hired ViaOne Services to handle its
internal controls and marketing.
Over the last 30 days, several key reviews have been made by the
CEO and ViaOne's team of experts in order to analyze the Company's
growth, efficiency, burn-rate, marketability, scalability and
industry presence. This is one of ViaOne Service's keys to success
with their motto "From Start-Up To Profitability."
After careful analysis of the Company as a tournament provider,
content provider and its Good Gaming tournament platform, several
weaknesses were identified due to the Company's state of influx
from new and existing traffic and the amount of revenues being
derived from this traffic. Several recommendations were made and
immediately implemented to decrease the Company's burn-rate in
order to run leaner, stronger and more efficiently, increase the
Company's marketing exposure with its specific niche within the
eSport Industry, and to focus on proven methods to pinpoint,
multiply and increase revenue streams.
The Company will now have two operating divisions with two
separate leaders driving each division. As
a tournament provider the
Company looks to take advantage of several opportunities which have
yet to be exploited in the eSport industry. Some of these
opportunities include the hosting of tournaments to captive
audiences in bars, universities, high schools and communities, the
eventual hiring of territory specialists in order to run eSport
tournaments within that territory, and an increased focus on
parents for kids.
Part of the changes will also include the Company's intent to
exploit its recent popularity with its Minecraft server which
recently received a 3rd place ranking of all Minecraft servers
worldwide. The Company has gone from a 4,300th position to a top 3
position within the last 8 months and feels a strategic effort to
create modified games proprietary to the Good Gaming website will
allow for many ancillary benefits to the Company's modified
business model.
David B. Dorwart, Good Gaming CEO, stated, "We are very excited
about the new Organization and the focused approach towards
monetizing the Good Gaming operations. We are focusing all our
efforts now on what we really do well and of course will continue
to be a leader in our mission of providing world class tournaments
for our members. Additionally, by strategically streamlined our
operations, giving us the ability to implement our strategy over
the next several months, we can now focus on monetizing operations
while also creating new opportunities to expand and grow."
Please visit our website:
https://www.good-gaming.com
For more information on our Premium Membership services:
https://www.good-gaming.com/membership
Social networks:
Twitter: https://twitter.com/GoodGamingInc
Facebook: https://www.facebook.com/goodgaminginc/?fref=ts
Investors
Hangout: https://investorshangout.com/Good-Gaming-Inc-GMER-62551/
About Good Gaming:
Good Gaming is a leading competitive online tournament gaming
and social network platform targeting over 250 million eSports
players and participants worldwide who want to communicate with
each other, develop strategies and compete at novice, competitive
and professional levels. Depending on a Gamer's level of skill,
players have the ability to win tournaments which include prize
money, gifts and raffles. Good Gaming recently confirmed its
partnership with one of the world's leading games publishers and is
launching a series of tournaments in 2017. The eSport industry has
experienced exponential growth going from $500 million to $1.2
billion over the last two years with industry analysts forecasting
a $5 billion global industry by 2020.
Safe Harbor
This release contains statements that constitute forward-looking
statements within the meaning of Section 27A of the Securities Act
of 1933, as amended, and Section 21E of the Securities Exchange Act
of 1934, as amended. These statements appear in a number of places
in this release and include all statements that are not statements
of historical fact regarding the intent, belief or current
expectations of Good Gaming Inc., its directors or its officers
with respect to, among other things: (i) financing plans; (ii)
trends affecting its financial condition or results of operations;
(iii) growth strategy and operating strategy. The words "may,"
"would," "will," "expect," "estimate," "can," "believe,"
"potential" and similar expressions and variations thereof are
intended to identify forward-looking statements. Investors are
cautioned that any such forward-looking statements are not
guarantees of future performance and involve risks and
uncertainties, many of which are beyond Good Gaming Inc.'s ability
to control, and that actual results may differ materially from
those projected in the forward-looking statements as a result of
various factors. More information about the potential factors that
could affect the business and financial results is and will be
included in Good Gaming Inc.'s filings with the Securities and
Exchange Commission.