SPYR, Inc. Gets To Work In Esports and Mobile Gaming Economy
June 29 2017 - 8:45AM
Marketwired
SPYR, Inc. Gets To Work In Esports and Mobile Gaming Economy
BONITA, CA-(Marketwired - June 29, 2017) - Esports is an
industry that has grown exponentially in the past few years, and
millions of developers, players, and sponsors across the globe can
attest to its popularity. This means rapid growth for game
developers like SPYR, Inc. (OTCQB: SPYR), a Denver-based company
engaged in publishing and developing mobile games, and a company
that is working diligently to get its flagship MMO game Pocket
Starships ready to join the esports industry. Mobile game revenue
was up 53% worldwide in Q1 2017, and is an industry that continues
to demonstrate opportunities in many areas.
The esports economy, which beyond game/app development and
distribution, includes media rights, sponsorships, advertising,
merchandising, and of course ticket sales to venues hosting live
events, is projected to grow by over 40% in 2017, and is estimated
to be worth $1.5 billion by 2020.
"If you are a CMO and you are not in esports in 2017, you are
going to risk getting fired," said Tobias Sherman, global head of
esports at talent agency powerhouse WME-IMG. IMG represents some of
the most common names in athletics, like Peyton Manning, Tiger
Woods, and Roger Federer. The agency's position relative to esports
is yet another endorsement of the growth of the industry.
For students heading back to college and those heading off to
college for the first time in a few months, academic and curriculum
opportunities are expanding on campuses across the country.
Currently there are at least 17 colleges and universities in the
U.S. with esports teams that compete in intercollegiate gaming
leagues. The number of schools offering these programs - as well as
scholarships to support enrollment and participation - is
increasing almost monthly. Columbia College President, Dr. Scott
Dalrymple, says, "esports aren't the future, they are the present.
True skill in video gaming is just as impressive and just as
legitimate as excellence in traditional sports."
While some college athletes may dream of getting drafted by an
NHL, NBA or NFL team, college gamers are open to the same
possibilities in their respective niche. And the financial rewards
can be just as compelling; one former honors student at the
University of Washington earned $200,000 in a 12-month period
playing in video game tournaments.
In the classroom, courses are offered in everything from game
theory to programming, graphics design to technology interface. At
the University of Washington, gaming majors can choose between
"Bioshock: Cyborg Morality and Posthuman Choice" and "Satan's Game:
The Cultural Roots and Impact of Dungeons and Dragons." This of
course is in conjunction with programming and design because that's
what employers are looking for in new hires. Game and app
developers need employees who have played the games, who understand
the gaming experience and its history, and who can help create the
next big thing in esports and mobile gaming.
In Q1 2016, mobile game revenue was $7.8 billion, which expanded
to $11.9 billion in Q1 2017, suggesting a strong and healthy
industry. With sustained growth in mobile game revenue, increasing
mobile game installs, and an esports industry that is increasing in
both popularity and revenue, companies like SPYR are well focused
on growing their game development and publishing business, while
also enhancing platform technology development.
While the esports market continues to post impressive numbers,
so too do casual gamers. Recent numbers indicate mobile game
installs are also up in Q1 2017, with one report stating that there
were 8.8 billion installs in Q1 2017 - up 15% from 7.6 billion in
Q1 2016. SPYR's flagship game, Pocket Starships, recently became
available for download on VK, the fifth most visited website in the
world, and the largest online social media and social networking
service in Europe. Pocket Starships is also available through 50
different game portals, online at www.pocketstarships.com, at the
Apple App Store, the Google Play Store, etc. making the game
available to mobile and online gamers globally, and adding to the
company's global footprint.
So if your child tells you they want to major in gaming or
esports, or your recent graduate is sending out resumes to game
developers and mobile app companies, consider your job as a parent
well done, because the future of the esports and mobile gaming
industry certainly looks like a bright one.
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