New Early Access initiative invites
players to purchase the WWE 2K18 Deluxe Edition or WWE
2K18 Collector’s Edition and receive the game before its
worldwide release date
Be like no one.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20170619005277/en/
2K today announced Seth Rollins as the
cover Superstar for WWE® 2K18, the forthcoming release in the
flagship WWE video game franchise. (Photo: Business Wire)
These four simple words likely generate several reactions, but
for WWE Superstar Seth Rollins™, they are a master class in
describing his unmatched work ethic, disruptive mindset and
definitive WWE career.
Since joining WWE in 2010, Rollins has done things on his own
terms. Like many claim but never accomplish, he was destined to be
different, blaze his own trail and take no prisoners along the way,
even if it meant disrespecting history. The first move on Rollins’
chess board: become the inaugural NXT® Champion in 2012 and put
everyone on high alert. The second move: make his WWE main roster
debut at Survivor Series® later that year, align with WWE
Superstars Roman Reigns™ and Dean Ambrose™ to form The Shield™ and
rally against authority. As the pieces continued moving, the
accolades followed: two-time WWE Champion, United States Champion,
WWE Tag Team Champion and “Mr. Money in the Bank®,” to name a few.
And now, “The Kingslayer” stands tall after a definitive checkmate:
defeating Triple H® on WWE’s grandest stage at WrestleMania®
33.
For every calculated action and result, there is no question
Rollins will prevail by any means necessary, and in doing so,
embody everything it means to be like no one.
In celebration of his in-ring accomplishments and bold
individuality, 2K today announced Seth Rollins as the cover
Superstar for WWE® 2K18, the forthcoming release in the
flagship WWE video game franchise. In addition, Rollins will
personify WWE 2K18’s worldwide marketing campaign –
BE LIKE NO ONE – which invites players to explore Rollins’
identity, as well as those of several other WWE Superstars, while
learning more about the game. WWE 2K18 is currently
scheduled for worldwide release on October 17, 2017 for the
PlayStation®4 computer entertainment system and Xbox One.
“As the WWE 2K18 cover Superstar and franchise
ambassador, it is my incredible honor and mission to ensure this
game will truly BE LIKE NO ONE – a calling card perfect for
everything I stand for – as it sets forth on its own unique path,”
said Seth Rollins. “Following in the footsteps of other WWE
2K cover Superstars – Dwayne “The Rock®” Johnson, John Cena®,
Stone Cold Steve Austin® and Brock Lesnar® – I now carry the torch
and proudly represent a new generation of WWE Superstars. I am the
future, and the future can’t be stopped.”
“Each year, the WWE 2K franchise emerges with a unique
identity, impeccable authenticity, an incredible roster and the
freedom for players to customize and control the virtual WWE world
through its extensive offerings,” said Chris Snyder, Vice President
of Marketing at 2K. “In determining who truly epitomizes BE LIKE NO
ONE and represents WWE 2K18 to the fullest extent, there was
one obvious answer: Seth ‘Freakin’ Rollins.”
In addition, today 2K announced details surrounding WWE
2K18 premium product offerings and their scheduled release
dates:
About the WWE 2K18 Deluxe
Edition
Players who purchase the WWE 2K18 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will receive Early Access to their game copies
and in-game bonuses beginning four days early on Friday, October
13, 2017 for PS4™ system and Xbox One. The WWE 2K18 Deluxe
Edition includes the following items:
- Copy of WWE 2K18 video game with
Deluxe Edition packaging;
- Access to Season Pass content (details
announced this fall);
- Access to WWE 2K18 pre-order
bonus digital content (details announced this summer);
- Additional WWE 2K18 Collector’s
Edition digital content (details announced this summer).
About the WWE 2K18 Collector’s
Edition
Players who purchase the WWE 2K18 Collector’s Edition at
participating retailers will also receive Early Access to
their game copies and in-game bonuses beginning four days early on
Friday, October 13, 2017 for PS4™ system and Xbox One. Details of
the WWE 2K18 Collector’s Edition, as well as the ability to
pre-order this version of the game, will be available later this
summer.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K18 is not yet rated by the
ESRB. WWE 2K18 is scheduled for worldwide release
on October 17, 2017 for the PS4™ system and Xbox One. For more
information on WWE 2K18 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtags #WWE2K18
and #BLN1 or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The Company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 20
languages. WWE Network, the first-ever 24/7 over-the-top
premium network that includes all live pay-per-views, scheduled
programming and a massive video-on-demand library, is now available
in almost all international markets other than the
People’s Republic of China and embargoed countries. The
Company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE
Network (including the risk that we are unable to attract,
retain and renew subscribers); major distribution agreements; our
need to continue to develop creative and entertaining programs and
events; the possibility of a decline in the popularity of our brand
of sports entertainment; the continued importance of key performers
and the services of Vincent K. McMahon; possible adverse changes in
the regulatory atmosphere and related private sector initiatives;
the highly competitive, rapidly changing and increasingly
fragmented nature of the markets in which we operate and greater
financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets;
our difficulty or inability to promote and conduct our live events
and/or other businesses if we do not comply with applicable
regulations; our dependence on our intellectual property rights,
our need to protect those rights, and the risks of our infringement
of others’ intellectual property rights; the complexity of our
rights agreements across distribution mechanisms and geographical
areas; potential substantial liability in the event of accidents or
injuries occurring during our physically demanding events
including, without limitation, claims relating to CTE; large public
events as well as travel to and from such events; our feature film
business; our expansion into new or complementary businesses and/or
strategic investments; our computer systems and online operations;
privacy norms and regulations; a possible decline in general
economic conditions and disruption in financial markets; our
accounts receivable; our indebtedness; litigation; our potential
failure to meet market expectations for our financial performance,
which could adversely affect our stock; Vincent K. McMahon
exercises control over our affairs, and his interests may conflict
with the holders of our Class A common stock; a substantial number
of shares are eligible for sale by the McMahons and the sale, or
the perception of possible sales, of those shares could lower our
stock price; and the relatively small public “float” of our Class A
common stock. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and
historical and projected cash flow, strategic plan (including
alternative uses of capital), our financial results and condition,
contractual and legal restrictions on the payment of dividends
(including under our revolving credit facility), general economic
and competitive conditions and such other factors as our Board of
Directors may consider relevant. Forward-looking statements made by
the Company speak only as of the date made and are subject to
change without any obligation on the part of the Company to update
or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and
Results of Operations” and “Risk Factors” sections of the Company’s
SEC filings, including, but not limited to, our annual report on
Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products principally through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the popular WWE 2K franchise
and NBA 2K, the #1 rated and #1 selling basketball
franchise*. 2K is headquartered in Novato, California and
is a wholly owned label of Take-Two Interactive Software,
Inc. (NASDAQ: TTWO). For more information, please visit
www.2k.com.
*According to 2008 - 2017 Metacritic.com and The NPD
Group estimates of U.S. retail video game sales
through April 2017.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20170619005277/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess for 2KJessica
Roache, 415-844-6203jessicar@AccessTheAgency.comorTake-Two
Interactive Software, Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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