HONG KONG, Aug. 6, 2015 /PRNewswire/ -- Entertainment Gaming Asia Inc. (NASDAQ: EGT) ("Entertainment Gaming Asia" or "the Company"), a gaming company focused on emerging gaming markets in Pan-Asia, today reported operating results for the second quarter ended June 30, 2015 and reviewed recent corporate progress. 

Entertainment Gaming Asia Inc. Logo

Key Financial Metrics

  • Consolidated revenues of $7.6 million for the second quarter of 2015
  • Adjusted EBITDA (earnings from continuing operations before interest, taxes, depreciation, amortization and non-cash charges) of $3.3 million for the second quarter of 2015
  • Net income of $1.5 million for the second quarter of 2015
  • Cash balance of $24.6 million and zero debt as of June 30, 2015

Second Quarter of 2015 Financial Performance

All historical revenues and expenses associated with Dreamworld Pailin, which ceased operation in June 2014, have been reclassified as discontinued operations for the presented periods. Historical share amounts have been proportionally adjusted to reflect the impact of the Company's 1:4 reverse stock split effected on February 26, 2015 for the presented periods.

The Company's second quarter of 2015 consolidated revenue was $7.6 million, an increase of 54% compared to $4.9 million in the second quarter of 2014 due to increases in both the gaming operations and gaming products business divisions.

Gaming operations revenue was $4.9 million for the second quarter of 2015, an increase of 11% compared to $4.4 million in the second quarter of 2014 due to improvement in the Cambodia operations partially offset by a decline in the Philippines operations. Average consolidated daily net win per unit was $131 for the second quarter of 2015, an increase of 17% compared to $112 in the second quarter of 2014 due to the higher revenue and a slight reduction of machine seats in operation during the second quarter of 2015.

Cambodia average daily net win per unit was $165 for the second quarter of 2015, an increase of 27% compared to $130 in the prior year period primarily due to improved performance at NagaWorld. NagaWorld average daily net win per unit increased to $248 for the second quarter of 2015 compared to $203 in the prior year period primarily due to an increase in VIP player traffic.  

Philippines average daily net win per unit was $65 for the second quarter of 2015, a decrease of 14% compared to $76 in the prior year period. The decrease was primarily due to increased competition from new integrated casino resorts in Manila, one of which opened in March 2013 and another which soft opened in December 2014. While Philippines average daily net win per unit declined on a year-over-year basis, it has remained relatively stable in recent quarters as the Company continues its proactive marketing strategies in efforts to stabilize performance in the increasingly competitive landscape.

Revenue from gaming products was $2.7 million for the second quarter of 2015 compared to $524,000 in the second quarter of 2014. The increase was primarily a result of higher sales of gaming chips and plaques due to strong reorder levels from existing customers. The Company achieved a gross profit of $395,000 for this division for the second quarter of 2015 compared to a gross margin loss of $401,000 in the prior year period. The gross margin increase was primarily due to higher production volumes and continued efforts to improve production efficiencies.

Selling, general and administrative, or SG&A, expenses were $1.3 million for the second quarter of 2015 compared to $1.1 million in the second quarter of 2014. The lower expenses in the second quarter of 2014 were mainly due to a reversal of a previously accrued one-time other tax liability of $485,000 related to the Philippines operations.  Excluding this benefit to the second quarter of 2014, SG&A expenses for the second quarter of 2015 declined $280,000 compared to the prior year period, which was primarily due to cost control efforts.

Entertainment Gaming Asia reported adjusted EBITDA of $3.3 million in the second quarter of 2015 compared to $2.1 million in the second quarter of 2014. 

The Company reported net income of $1.5 million, or $0.10 per share, on a weighted average diluted share count of 14.5 million shares for the second quarter of 2015. This compared to a net loss of $22,000, or breakeven per share, on a weighted average diluted share count of 7.5 million shares for the second quarter of 2014. The second quarter of 2014 net loss included a net loss of $239,000 from discontinued operations related to Dreamworld Pailin. Excluding the discontinued operations, the Company reported net income from continuing operations of $217,000, or $0.03 per share, for the second quarter of 2014.

Clarence Chung, Chairman and Chief Executive Officer of Entertainment Gaming Asia, commented, "We are pleased to report that the strong top and bottom-line year-over-year improvement achieved in the first quarter continued in the second quarter of 2015. The primary drivers of our performance were the significant improvements in gaming products sales and gross margin as well as the growth in gaming operations revenue. Gaming products benefitted from an attractive reorder pipeline from existing customers and our efforts to improve profitability while growth in gaming operations was largely due to strong performance from NagaWorld.

"We are focused on continuing to improve our operating performance. Through proactive marketing and machine management, we aim to maximize performance and return potential for our slot operations. For gaming products, we continue efforts to expand our market presence and build on our present confirmed order pipeline of $4.5 million for the second half of 2015. 

"In addition, we are actively pursuing new projects that would drive long-term growth for the Company. With over $24.0 million in net cash and the benefits of being an indirect, majority-owned subsidiary of Melco International Development Limited, we believe we have greatly improved our ability to secure new projects that could enhance our existing operations and provide the opportunity to expand into new businesses and markets."

Entertainment Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, August 6, 2015, both of which are open to the general public. The conference call number is 800/734-8582 or 212/231-2906. Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software.  Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com.

About Entertainment Gaming Asia Inc.
Entertainment Gaming Asia Inc. (NASDAQ: EGT), an indirect, majority-owned subsidiary of Melco International Development Limited, is a gaming company in Pan-Asia engaged in the leasing of electronic gaming machines on a revenue sharing basis to the gaming industry in Cambodia and the Philippines and the development and operation of gaming venues in Asia under its "Dreamworld" brand.  The Company also manufactures and sells RFID and traditional gaming chips and plaques to major casinos under its "Dolphin" brand.  

Forward Looking Statements
This press release contains forward-looking statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. Those forward-looking statements include statements regarding expectations for the Company's slot operations business model, growth of the gaming industry in Asia, the Company's ability to secure new gaming projects and fund those projects, expectations for the increasing profitability of the Company's gaming chips and plaques operations and expectations for expanding its business model to new gaming platforms and markets. Such statements are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected in such forward-looking statements. Factors that could cause or contribute to differences include, but are not limited to, risks related to the Company's ability to: place gaming machines at significant levels and generate the expected amount of net win from the gaming machines placed; identify and implement successful marketing and promotional strategies for the Company's gaming projects and identify and successfully develop additional projects; acquire additional capital as and when needed; identify and implement successful marketing and promotional strategies and obtain and fulfill significant purchase orders from the customers for the Company's gaming chips and plaques; successfully improve manufacturing processes and enhance production efficiencies for the Company's gaming chips and plaques; adapt to potential changes in gaming policies and political stability in the countries in which the Company operates and those other risks set forth in the Company's annual report on Form 10-K for the year ended December 31, 2014 filed with the SEC on March 26, 2015 and subsequently filed quarterly reports on Form 10-Q. The Company cautions readers not to place undue reliance on any forward-looking statements. The Company does not undertake, and specifically disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur. 

- financial tables follow -

Entertainment Gaming Asia Inc.
Consolidated Statements of Comprehensive Income/Loss
(Unaudited)















Three-Month Periods

Ended June 30,



Six-Month Periods
Ended June 30,

(amounts in thousands, except per share data)

2015



2014



2015


2014

Revenues:












   Gaming operations


4,914



4,420



8,924



8,303

   Gaming products


2,723



524



6,995



1,335

Total revenues


7,637



4,944



15,919



9,638













Operating costs and expenses:












   Cost of gaming operations












           Gaming property and equipment depreciation


782



908



1,601



1,789

           Casino contract amortization


611



612



1,222



1,222

           Other gaming related intangibles amortization


63



63



126



126

           Other operating costs


969



895



1,791



1,740

Cost of gaming products


2,328



925



5,990



2,413

Selling, general and administrative expenses


1,323



1,167



2,935



2,720

Gain on disposition of assets


(17)



(8)



(22)



(8)

Impairment of assets




19





19

Product development expenses


34



101



69



156

Depreciation and amortization


52



50



106



99

Total operating costs and expenses


6,145



4,732



13,818



10,276

Income/(loss) from operations


1,492



212



2,101



(638)













Other (expenses)/income:












Interest expense and finance fees


(2)





(3)



(2)

Interest income


3





6



Foreign currency (losses)/gains


(25)



16



(54)



1

Other


10



4



19



12

Total other (expenses)/income


(14)



20



(32)



11

Income/(loss) from continuing operations before income tax


1,478



232



2,069



(627)













Income tax expenses


(17)



(15)



(37)



(30)













Net income/(loss) from continuing operations


1,461



217



2,032



(657)

Net loss from discontinued operations, net of tax




(239)





(395)













Net income/(loss) attributable to EGT stockholders

$

1,461


$

(22)


$

2,032


$

(1,052)













Other comprehensive (loss)/income:












   Foreign currency translation


(16)



99



(15)



58

Total other comprehensive (loss)/income, net of tax


(16)



99



(15)



58













Comprehensive income/(loss) attributable to EGT stockholders

$

1,445


$

77


$

2,017


$

(994)













Per share data (basic and diluted):












   Earnings/(loss)

$

0.10


$


$

0.14


$

(0.14)

   Earnings/(loss) from continuing operations

$

0.10


$

0.03


$

0.14


$

(0.09)

   Loss from discontinued operations, net of tax

$


$

(0.03)


$


$

(0.05)













Weighted average common shares outstanding:












    Basic


14,458



7,503



14,454



7,500

    Diluted


14,477



7,537



14,474



7,500














 

Entertainment Gaming Asia Inc.
Consolidated Balance Sheets













June 30,
2015


December 31, 2014

(amounts in thousands, except per share data)


(Unaudited)



ASSETS





Current assets:





Cash and cash equivalents

$

24,638

$

17,301

Accounts receivable, net


493


830

Amounts due from related parties


1,686


2,112

Other receivables


128


316

Inventories


3,731


2,617

Prepaid expenses and other current assets


592


1,447

Total current assets


31,268


24,623






Gaming equipment, net


4,872


5,624

Casino contracts


1,755


2,982

Property and equipment, net


8,782


8,895

Goodwill


346


351

Intangible assets, net


441


595

Contract amendment fees


72


126

Deferred tax asset


140


142

Prepaids, deposits and other assets


1,061


1,316

Total assets

$

48,737

$

44,654






LIABILITIES AND STOCKHOLDERS' EQUITY





Current liabilities:





Accounts payable

$

1,282

$

645

Amounts due to related parties


108


47

Accrued expenses


1,378


2,009

Income tax payable


8


Customer deposits and other current liabilities


2,229


306

Total current liabilities


5,005


3,007






Other liabilities


863


845

Deferred tax liability


107


107

Total liabilities


5,975


3,959






Stockholders' equity:





Common stock, $.001 par value, 18,750,000 shares authorized;14,464,220 and 14,471,095 shares issued and outstanding, respectively


14


14

Additional paid-in-capital


47,730


47,680

Accumulated other comprehensive income


738


753

Accumulated losses


(5,721)


(7,753)

Total EGT stockholders' equity


42,761


40,694

Non-controlling interest


1


1

Total stockholders' equity


42,762


40,695

Total liabilities and stockholders' equity

$

48,737

$

44,654

 

Entertainment Gaming Asia Inc.
Adjusted EBITDA from Continuing Operations
(Unaudited)









Three-Month Periods
Ended June 30,



Six-Month Periods
Ended June 30,

(amounts in thousands)


2015



2014



2015



2014

Net income/(loss) from continuing operations – GAAP basis

$

1,461


$

217


$

2,032


$

(657)

Interest expense and finance fees


2





3



2

Interest income


(3)





(6)



Income tax expenses


17



15



37



30

Depreciation and amortization


1,796



1,824



3,605



3,570

Stock-based compensation expenses


20



69



50



141

Impairment of assets




19





19

Gain on dispositions of assets


(17)



(8)



(22)



(8)

Adjusted EBITDA from continuing operations

 

$

 

3,276


 

$

 

2,136


 

$

 

5,699


 

$

 

3,097

 

Adjusted EBITDA is earnings before interest, taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance, and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents Adjusted EBITDA because it is used by some investors as a way to measure a company's ability to incur and service debt, make capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement to financial measures in accordance with generally accepted accounting principles in the United States ("GAAP"). Adjusted EBITDA should not be considered as an alternative to operating income as an indicator of the Company's performance, as an alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and,  therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash flow data. The Company has significant uses of cash flows, including capital expenditures, interest payments, debt principal repayments, taxes and other non-recurring charges, which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia's calculation of Adjusted EBITDA may be different from the calculation methods used by other companies and, therefore, comparability may be limited.

 

Entertainment Gaming Asia Inc.
Gaming Operations Performance Metrics

 

Slot Operations

Net Revenue to EGT (in thousands)







Q2:15

Q2:14

Y/Y


1H:15

1H:14

Y/Y  

Cambodia

$3,992

$3,350

19%


$7,110

$6,280

13%

Philippines

$650

$787

-17%


$1,320

$1,515

-13%

Service revenue(1)

$272

$283

-4%


$494

$508

-3%

Consolidated

$4,914

$4,420

11%


$8,924

$8,303

7%

Average Daily Net Win Per Unit







Q2:15

Q2:14

Y/Y


1H:15

1H:14

Y/Y  

Cambodia

$165

$130

27%


$147

$124

19%

Philippines

$65

$76

-14%


$67

$73

-8%

Consolidated

$131

$112

17%


$120

$107

12%

EGM Seats in Operation











6/30/15

6/30/14

Y/Y

Cambodia





1,018

1,126

-10%

Philippines





540

568

-5%

Consolidated





1,558

1,694

-8%


(1) Service revenue represents reimbursements of certain expenses, which for accounting purposes, are included in the revenue and grossed up in the cost of gaming operations.

 

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SOURCE Entertainment Gaming Asia Inc.

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