By Sarah E. Needleman 

Just weeks after returning to the helm of the company he founded, Zynga Inc. Chief Executive Mark Pincus is slashing nearly a fifth of the videogame company's workforce to focus on making fewer, higher-quality games.

The announcement Wednesday of steep job cuts came as Zynga showed progress in turning around its business. The company moved up its scheduled earnings release by a day, reporting a 9.1% gain in revenue and a narrower loss than what Wall Street had expected. It also forecast a second quarter that is slightly stronger than analysts' projections.

Zynga said it is eliminating 364 employees, or about 18% of its workforce. It is one of the first strategic decisions from Mr. Pincus since he returned in early April to take over from Don Mattrick, the former Electronic Arts Inc. and Microsoft Corp. executive that Mr. Pincus handed the top job to barely two years earlier.

The job cuts will come from several areas world-wide. Zynga expects restructuring charges of between $18 million and $22 million in the second quarter.

The eliminations are expected to be completed before the end of the year, the company said, generating annualized savings of about $45 million before accounting for the charges. Another $55 million in annualized savings will come through other belt-tightening measures, such as eliminating outside vendors and trimming data centers, by the third quarter of 2016, Zynga said.

In an interview, Mr. Pincus said Zynga simply was trying to do too many things. It plans to shrink its stable of games to focus on a few popular areas like casino, racing and casual. One victim is sports, a category that launched less than a year ago.

"We just have been spread too thin and pursued to many things," said Mr. Pincus. "We haven't done great job of funding our best opportunities...so we're addressing that."

One of those opportunities is action-strategy games like Supercell Oy's "Clash of Clans" and Machine Zone Inc.'s "Game of War: Fire Age"--a gaping hole Zynga's mobile portfolio. Earlier this week, Zynga released the military-strategy game "Empires & Allies," which borrows its name from one of the company's past hits on Facebook.

"The level of quality and polish in game design that it takes to be competitive in mobile today is just very different than it was years ago, " Mr. Pincus said. He said it took less than three months to make one of Zynga's first hits, "Mafia Wars" for PCs. "Empires," meanwhile, spent two years in development.

Despite being late to the party, getting a strategy game out the door is just one piece of Zynga's plan to become a force in mobile gaming and return to profitability. That slow march to turn the corner continued in the first quarter. Zynga reported a loss of $46.5 million, or 5 cents a share, compared with a loss of $61.2 million, or 7 cents a share, a year earlier.

Excluding certain items, it reported a loss of a penny a share, the same as a year earlier but narrower than the per-share loss of 2 cents expected by analysts surveyed by Thomson Reuters.

Revenue climbed to $183.3 million, ahead of the $147.7 million expected by analysts, according to Thomson Reuters. Zynga said mobile accounted for 63% of the $167.4 million in bookings--the amount of money spent on games--in the quarter.

For the second quarter, Zynga expects revenue of between $175 million and $190 million. Wall Street was looking for $156 million, according to Thomson Reuters, which would have been slightly better than a year earlier.

The company still expects another net loss, of between $54 million and $50 million, in line with Wall Street's forecasts. In the second quarter of 2014, Zynga had a loss of $62.5 million.

Write to Sarah E. Needleman at sarah.needleman@wsj.com

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